01Who is Rust-Translate for?+
Creators and channel managers collecting sources, organizing series, translating, dubbing, processing batches and publishing videos. Especially useful across multiple profiles, episodes and social accounts.
02Does every video need translation and dubbing?+
No. You can collect and organize sources, edit, combine episodes or publish videos you already have. Translation and dubbing are tools for content that needs a new language; exporting also supports the original audio.
03Which platforms support profile collection and publishing?+
Profile video-list collection supports Douyin, YouTube and Bilibili. Automated publishing and post metrics support YouTube and Facebook. TikTok, Douyin and Bilibili publishing is not integrated in the app.
04Which operating systems are supported?+
The current packaged release is for Windows x64. This website does not offer macOS or Linux downloads.
05Do I need an internet connection?+
Local media processing runs on your computer. AI translation, some voice services, online video downloads and license activation require internet access. Requirements depend on your configuration and providers.
06Where are my videos and project data stored?+
Media and project data are processed and stored on your computer. AI translation, online speech, video downloads and publishing, and license activation may send data to their respective providers according to your configuration.
07Can I edit the AI translation?+
Yes. Compare bilingual dialogue, edit translated lines and manage character profiles, terminology and forms of address for your project.
08How do pricing and licensing work?+
Activation is managed in the app. Check license options and AI/TTS costs against your configuration, accounts and each provider’s policies. This website has not published a price list.
09Are the AI and social media tools available?+
Rust-Translate already includes AI and social media management features. Additional standalone AI/social products in the ecotools ecosystem remain future directions with no release announced.